Difference between revisions of "Osiris/API/CharacterAppearOnTrailOutOfSightToObject"

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* [[Osiris/API/CharacterAppear|CharacterAppear]]
 
* [[Osiris/API/CharacterAppear|CharacterAppear]]
 
* [[Osiris/API/CharacterAppearOnTrailOutOfSightTo|CharacterAppearOnTrailOutOfSightTo]]
 
* [[Osiris/API/CharacterAppearOnTrailOutOfSightTo|CharacterAppearOnTrailOutOfSightTo]]
* [[Osiris/API/CharacterAppearOutOfSightTo||CharacterAppearOutOfSightTo]]
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* [[Osiris/API/CharacterAppearOutOfSightTo|CharacterAppearOutOfSightTo]]
 
* [[Osiris/API/CharacterAppearOutOfSightToObject|CharacterAppearOutOfSightToObject]]
 
* [[Osiris/API/CharacterAppearOutOfSightToObject|CharacterAppearOutOfSightToObject]]
 
   
 
   
 
[[Category:Osiris Calls]]
 
[[Category:Osiris Calls]]

Revision as of 20:52, 25 August 2017

Full Definition(s)
  • call CharacterAppearOnTrailOutOfSightTo((CHARACTERGUID)_Character, (GUIDSTRING)_Target, (GUIDSTRING)_Object, (INTEGER)_PlaySpawn, (STRING)_Event)
Description

Same as CharacterAppearOutOfSightToObject, but _Character will walk via positions occupied by _Target over the last few seconds (making it seem as if _Character is following in the trail of _Target). It will initially approach the last cached position of _Target from the direction of _Object.

Notes
  • /
See Also