Difference between revisions of "Osiris/API/ObjectLeftCombat"

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(Osiris Core APIs)
 
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* '''_CombatID''': A handle that identifies the combat. Should always be > 0.
 
* '''_CombatID''': A handle that identifies the combat. Should always be > 0.
 
===== Notes =====
 
===== Notes =====
* Reasons why characters may leave combat is because they died, because they got too far from the other participants, or because story forced them to leave.
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* Reasons why objects may leave combat include the fact that they died/were destroyed, because they got too far from the other participants, or because story forced them to leave.
 
===== See Also =====
 
===== See Also =====
* [[Osiris/API/CombatStarted]]
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* [[Osiris/API/CombatStarted|CombatStarted]]
* [[Osiris/API/ObjectEnteredCombat]]
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* [[Osiris/API/ObjectEnteredCombat|ObjectEnteredCombat]]
 
   
 
   
 
[[Category:Osiris Events]]
 
[[Category:Osiris Events]]

Revision as of 13:58, 25 August 2017

Full Definition(s)
  • event ObjectLeftCombat((GUIDSTRING)_Object, (INTEGER)_CombatID)
Description

Thrown when an object (character or item) leaves a combat.

Parameters
  • _Object: The object that has left the combat
  • _CombatID: A handle that identifies the combat. Should always be > 0.
Notes
  • Reasons why objects may leave combat include the fact that they died/were destroyed, because they got too far from the other participants, or because story forced them to leave.
See Also