Difference between revisions of "Osiris/API/CharacterAppearOnTrailOutOfSightToObject"

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(Osiris Core APIs)
 
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* call  '''CharacterAppearOnTrailOutOfSightTo'''(''(CHARACTERGUID)'''''_Character''', ''(GUIDSTRING)'''''_Target''', ''(GUIDSTRING)'''''_Object''', ''(INTEGER)'''''_PlaySpawn''', ''(STRING)'''''_Event''')
 
* call  '''CharacterAppearOnTrailOutOfSightTo'''(''(CHARACTERGUID)'''''_Character''', ''(GUIDSTRING)'''''_Target''', ''(GUIDSTRING)'''''_Object''', ''(INTEGER)'''''_PlaySpawn''', ''(STRING)'''''_Event''')
 
===== Description =====
 
===== Description =====
  Same as '''CharacterAppearOutOfSightToObject''', but '''_Character''' will walk via positions occupied by '''_Target''' over the last few seconds (making it seem as if '''_Character''' is following in the trail of '''_Target'''). It will initially approach the last cached position of''' _Target''' from the direction of '''_Object'''.
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Same as '''CharacterAppearOutOfSightToObject''', but '''_Character''' will walk via positions occupied by '''_Target''' over the last few seconds (making it seem as if '''_Character''' is following in the trail of '''_Target'''). It will initially approach the last cached position of''' _Target''' from the direction of '''_Object'''.
 
===== Notes =====
 
===== Notes =====
 
* /
 
* /
 
===== See Also =====
 
===== See Also =====
* CharacterAppear
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* [[Osiris/API/CharacterAppear|CharacterAppear]]
* [[Osiris/API/CharacterAppearOnTrailOutOfSightTo]]
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* [[Osiris/API/CharacterAppearOnTrailOutOfSightTo|CharacterAppearOnTrailOutOfSightTo]]
* [[Osiris/API/CharacterAppearOutOfSightTo]]
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* [[Osiris/API/CharacterAppearOutOfSightTo||CharacterAppearOutOfSightTo]]
* [[Osiris/API/CharacterAppearOutOfSightToObject]]
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* [[Osiris/API/CharacterAppearOutOfSightToObject|CharacterAppearOutOfSightToObject]]
 
   
 
   
 
[[Category:Osiris Calls]]
 
[[Category:Osiris Calls]]

Revision as of 21:17, 9 August 2017

Full Definition(s)
  • call CharacterAppearOnTrailOutOfSightTo((CHARACTERGUID)_Character, (GUIDSTRING)_Target, (GUIDSTRING)_Object, (INTEGER)_PlaySpawn, (STRING)_Event)
Description

Same as CharacterAppearOutOfSightToObject, but _Character will walk via positions occupied by _Target over the last few seconds (making it seem as if _Character is following in the trail of _Target). It will initially approach the last cached position of _Target from the direction of _Object.

Notes
  • /
See Also