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  • ...Translated String Key Panel is a panel that allows you to edit Translated string tables, files which map strings to keys (used for localization). == Using the Translated String Key Panel ==
    4 KB (601 words) - 13:46, 2 October 2017

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  • ...ed name is a "translated string" and can be set in the editor's translated string key editor. ...e info on the translated string key editor can be found here: [[Translated string key editor]]
    3 KB (475 words) - 13:47, 2 October 2017
  • * query '''IsGameLevel'''('''''[in]'''(STRING)'''''_LevelName''', '''''[out]'''''(INTEGER)'''_Bool''')
    839 bytes (103 words) - 18:09, 11 June 2019
  • * '''DB_CurrentLevel'''(''(STRING)'''''_LevelName)
    493 bytes (59 words) - 16:49, 19 December 2017
  • * event '''RegionEnded'''(''(String)'''''_LevelName''')
    508 bytes (61 words) - 16:15, 19 December 2017
  • event CharacterEnteredRegion((CHARACTERGUID)_Character, (STRING)_Region) event GameStarted((String)_LevelName, (INTEGER)_IsEditorMode)
    10 KB (1,461 words) - 15:24, 2 August 2017
  • ...'_character''', ''(STRING)'''''_message''', ''(STRING)'''''_choice1''', ''(STRING)'''''_choice2''') With '''_message''', '''_choice1''' and '''_choice2''' being translated string keys.<br />
    591 bytes (73 words) - 13:53, 28 August 2018
  • * call '''CharacterLaunchOsirisOnlyIterator'''(''(STRING)'''''_event''')
    846 bytes (81 words) - 22:42, 20 February 2019
  • * call '''MapMarkerChangeLevel'''(''(STRING)'''''_markerID''', ''(STRING)'''''_newRegionID''')
    397 bytes (46 words) - 12:22, 28 August 2018
  • ...'''(''(CHARACTERGUID)'''''_character''', ''(STRING)'''''_subquestID''', ''(STRING)'''''_parentQuestID''')
    338 bytes (38 words) - 12:26, 28 August 2018
  • * call '''SendArenaNotification'''(''(INTEGER)'''''_notificationType''', ''(STRING)'''''_stringParam''',''(INTEGER)'''''_inNumberOfRounds''') * '''_stringParam''': Translated string key of the message
    877 bytes (101 words) - 13:51, 28 August 2018
  • * call '''UnlockJournalMystery'''(''(CHARACTERGUID)'''''_character''', ''(STRING)'''''_mysteryID''')
    380 bytes (37 words) - 13:53, 28 August 2018
  • * call '''CloseJournalMystery'''(''(CHARACTERGUID)'''''_character''', ''(STRING)'''''_mysteryID''')
    378 bytes (37 words) - 19:45, 25 May 2019
  • ...in the editor and in your data files. You can use the editor's translated string key editor to alter the name in game.</p> ...e info on the translated string key editor can be found here: [[Translated string key editor]]
    5 KB (864 words) - 11:20, 2 October 2017
  • ...Translated String Key Panel is a panel that allows you to edit Translated string tables, files which map strings to keys (used for localization). == Using the Translated String Key Panel ==
    4 KB (601 words) - 13:46, 2 October 2017
  • # Recipe Title Key (translated string key <sup>[4]</sup>) # Recipe Title (readonly; translated string's content <sup>[4]</sup>)
    6 KB (817 words) - 13:44, 2 October 2017
  • ...than your entered value. Checking whether a STRING is smaller than another STRING might not be best idea here. It would work for INT and FLOAT though.</li> Output("Example output with a fixed string '[1]' and an int [2]", _ExampleFixedString, INT:10)
    10 KB (1,696 words) - 23:07, 3 December 2017
  • ...arget''', ''(GUIDSTRING)'''''_Object''', ''(INTEGER)'''''_PlaySpawn''', ''(STRING)'''''_Event''')
    2 KB (192 words) - 11:00, 26 November 2019
  • ...''_Target''', ''(INTEGER)'''''_Angle''', ''(INTEGER)'''''_PlaySpawn''', ''(STRING)'''''_Event''')
    3 KB (207 words) - 10:59, 26 November 2019
  • ...arget''', ''(GUIDSTRING)'''''_Object''', ''(INTEGER)'''''_PlaySpawn''', ''(STRING)'''''_Event''')
    2 KB (169 words) - 10:55, 26 November 2019
  • ...''_Target''', ''(INTEGER)'''''_Angle''', ''(INTEGER)'''''_PlaySpawn''', ''(STRING)'''''_Event''')
    2 KB (184 words) - 10:54, 26 November 2019

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