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  • * query '''Real'''('''''[in]'''(INTEGER)'''''_I''', '''''[out]'''(REAL)'''''_R''') Returns a Real '''_R''' equal in value to the integer '''_I'''.
    493 bytes (71 words) - 16:41, 19 December 2017

Page text matches

  • Things '''do''' what they look like they do in real life: = Real life examples of what people did wrong and why it was wrong =
    22 KB (4,020 words) - 11:01, 13 October 2017
  • In this tutorial we tackle adding real Character Creation to the campaign so that it can be played both within the
    5 KB (908 words) - 06:01, 31 December 2017
  • ...erLaunchIteratorAroundCharacter'''(''(CHARACTERGUID)'''''_Character''', ''(REAL)'''''_Radius''', ''(STRING)'''''_Event''')
    1 KB (132 words) - 22:43, 20 February 2019
  • ...)'''''_Object1''', '''''[in]'''(GUIDSTRING)'''''_Object2''', '''''[out]'''(REAL)'''''_Dist''')
    661 bytes (85 words) - 16:29, 19 December 2017
  • ...''''[out]'''(REAL)'''''_X''', '''''[out]'''(REAL)'''''_Y''', '''''[out]'''(REAL)'''''_Z''')
    879 bytes (124 words) - 16:30, 19 December 2017
  • ..."participating in the turn order of a combat", i.e., not moving around in real time while nearby characters/items are in a combat. It does not mean that t
    1 KB (178 words) - 20:13, 4 February 2018
  • ...ar''', ''(GUIDSTRING)'''''_Destination''', ''(INTEGER)'''''_Running''', ''(REAL)'''''_MaxDist''', ''(STRING)'''''_Event''', ''(STRING)'''''_AfterArrivalSta
    2 KB (265 words) - 11:09, 13 April 2018
  • * call '''FadeToBlack'''(''(CHARACTERGUID)'''''_Character''', ''(REAL)'''''_Seconds''', ''(INTEGER)'''''_ToBlack''', ''(STRING)'''''_FadeID''')
    1 KB (192 words) - 15:11, 13 September 2018
  • Just like humans, dwarves, lizards and elves can't walk trough objects in the real world, they are also not able to do this in the magical world of Rivellon.
    9 KB (1,642 words) - 13:32, 2 October 2017
  • ...ewardSurface(_Reward,(TRIGGERGUID)_Trigger, (STRING)_Type, (REAL)_Radius, (REAL)_Lifetime)
    5 KB (757 words) - 18:01, 20 September 2017
  • ...will temporarily be applied to the game view, so you can see your changes real-time.
    983 bytes (142 words) - 13:40, 2 October 2017
  • ; REAL : A single precision floating point number. Examples: -10.0, -0.1, 0.0, 0.5
    36 KB (5,796 words) - 10:02, 22 February 2019
  • In this case, there is no real gain to do this. However, if you need to look up several independent things
    14 KB (2,374 words) - 10:41, 13 October 2018
  • ...IDSTRING)'''''_SourceObject''', ''(REAL)'''''_X''', ''(REAL)'''''_Y''', ''(REAL)'''''_Z''', ''(STRING)'''''_Event''', ''(INTEGER)'''''_TeleportLinkedCharac
    2 KB (244 words) - 16:28, 1 July 2018
  • In a normal game, this is not used because character creation makes a real-time portrait based on the character.<br /> In a normal game, this is not used because henchman creation makes a real-time portrait based on the character.<br />
    5 KB (834 words) - 10:39, 21 June 2018
  • call DialogSetVariableFloat((STRING)_Dialog, (STRING)_Variable, (REAL)_Value)
    71 KB (12,249 words) - 05:30, 12 June 2018
  • ...('''''[in]'''(REAL)'''''_A''', '''''[in]'''(REAL)'''''_B''', '''''[out]'''(REAL)'''''_Result''')
    550 bytes (71 words) - 16:44, 19 December 2017
  • ...('''''[in]'''(REAL)'''''_A''', '''''[in]'''(REAL)'''''_B''', '''''[out]'''(REAL)'''''_Sum''') Returns the sum of real values '''_A''' and '''_B''' as '''_Sum'''.
    496 bytes (66 words) - 16:45, 19 December 2017
  • ...('''''[in]'''(REAL)'''''_A''', '''''[in]'''(REAL)'''''_B''', '''''[out]'''(REAL)'''''_Product''')
    549 bytes (70 words) - 16:44, 19 December 2017
  • ...''[in]'''(REAL)'''''_A''',''''' [in]'''(REAL)'''''_B''',''''' [out]'''''(''REAL'')'''_Quotient''')
    651 bytes (84 words) - 16:41, 19 December 2017

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