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  • This is a guide about how the alignment editor behaves. To know how alignments and relations work, read [[Modding:_ To edit alignments you can use our new Alignment Manager tool.
    1 KB (242 words) - 22:26, 28 November 2017

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  • * '''Alignment:''' for specifying for instance more regional alignments to NPCs
    22 KB (4,020 words) - 10:01, 13 October 2017
  • * setAlignment %alignmentID% - Changes the alignment of the selected entity
    5 KB (686 words) - 12:46, 2 October 2017
  • === [[Community: Alignment editor | Alignment editor]] ===
    1 KB (127 words) - 15:50, 7 September 2017
  • [[File:AlignmentEditor_Icon.png|32px]] <big><b>[[Alignment editor]] (Work in Progress)</b></big>
    1 KB (175 words) - 09:16, 13 June 2018
  • ...le:AlignmentEditor_Icon.png|32px]] <big><b>[[Community: Alignment editor | Alignment editor]]</b></big>
    3 KB (402 words) - 13:28, 2 October 2017
  • This is a guide about how the alignment editor behaves. To know how alignments and relations work, read [[Modding:_ To edit alignments you can use our new Alignment Manager tool.
    1 KB (242 words) - 22:26, 28 November 2017
  • * Newly defined alignments and alignment entities in the alignment editor (never delete any!) * Alignment
    12 KB (1,866 words) - 13:50, 23 April 2018
  • {{warning|Custom alignments/alignment entities are not supported in GM mode}} ...ostile relationships''', which are defined between '''alignments''' (or '''alignment entities''', see below) last until the end of combat.
    7 KB (1,173 words) - 13:17, 10 April 2019
  • *Set his "Alignment" to "Neutral NPC". *Set Alignment to "Neutral NPC".
    7 KB (1,178 words) - 20:19, 13 June 2018
  • ...which is always forced to be neutral to all other alignments. This forced alignment change will be removed in future games, but not in DOS2
    2 KB (226 words) - 10:51, 12 July 2021