From Divinity Engine Wiki
Jump to: navigation, search
Full Definition(s)
  • call CharacterSetFollowCharacter((CHARACTERGUID)_Character, (CHARACTERGUID)_CharacterToFollow)

Sets _CharacterToFollow as the target to follow for _Character, which is used by the behavior scripting condition CharacterGetFollow.

  • Use NULL_00000000-0000-0000-0000-000000000000 as the _CharacterToFollow value to clear the internal follow target for _Character.
  • The internal value set is used by the Base.charScript reactions StartFollow and StopFollow, via the CharacterGetFollow condition. Every character automatically has this script attached via its inclusion in DefaultCharacter.charScript.
  • CharacterAddToPlayerCharacter sets the same internal follower value, except the character is visibly "attached" in the UI, like summoned characters.
  • Preferably use ProcCharacterFollowCharacter, as it automatically handles conditions where following may need to be started or stopped).
See Also