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Full Definition(s)
  • event CharacterDestroyedItemTemplate((CHARACTERGUID)_Defender, (STRING)_ItemTemplate)
  • Thrown when a character destroys an item.
  • _Character: The character that destroyed the item.
  • _ItemTemplate: The root template of the item that was destroyed in the format TemplateName_UUID.
  • Before DOS2 Patch 5, _ItemTemplate only contained TemplateName.
  • _Character is never NULL. If the character triggering the destruction of the item is not know (or if it was not destroyed by a character), this event does not get thrown. If you wish to catch all item destruction events, catch ItemDestroyed instead.
  • In spite of what the name suggests, this event gets thrown when the destruction of the item starts, right after it entered the destroying state.
See Also