Difference between revisions of "Visual resource panel"

From Divinity Engine Wiki
Jump to: navigation, search
(Components)
(Description)
Line 4: Line 4:
 
== Description ==
 
== Description ==
  
The visual set window lets you edit the looks of a character piece by piece.
+
The visual set window lets you edit the looks of a character piece by piece.<br />
  
 
<br />
 
<br />
 +
 
== Components ==
 
== Components ==
 
<sub>This article references the image at the top of the page</sub>
 
<sub>This article references the image at the top of the page</sub>

Revision as of 15:22, 19 September 2017

VisualSetWindow StepByStep.png


Description

The visual set window lets you edit the looks of a character piece by piece.


Components

This article references the image at the top of the page


The visual set window consists of the following components:

  1. Available visual resources to choose from per element.
    Set the list yourself by adding/removing/replacing resources.
    Changing the list is only available on a Visual Set resource. Not when opening the visual set of a root template or a specific character in-game.
  2. Available animations for the preview.
    The available animations are managed in the Visual resource panel.
  3. The visual resource used for previewing.
    Fill in the name or GUID from a visual resource from the Content browser.
  4. Randomize buttons for every separate visual element
  5. Names of selected visual items
  6. Randomize all button
  7. Fill in a full set here with the set index syntax as seen next to it, on the right.
    Use a number to define which visual resource is used for each element.
    Use * to set no visual at all.