Difference between revisions of "Systems"

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===[[AI grid|AI grid: surfaces, walkables, ...]]===
 
===[[AI grid|AI grid: surfaces, walkables, ...]]===
 
===[[Combat AI]]===
 
===[[Combat AI]]===
===[[Decals]]===
+
===[[Decals]] (Coming Soon)===
===[[Entity types]] (WIP)===
+
===[[Entity types]] (Work In Progress)===
 
===[[Interaction modes]]===
 
===[[Interaction modes]]===
 
===[[Light probes]]===
 
===[[Light probes]]===
 
===[[Modding internals|Modding: internal system]]===
 
===[[Modding internals|Modding: internal system]]===
===[[Osiris|Osiris: story scripting]] (WIP)===
+
===[[Osiris|Osiris: story scripting]] (Work In Progress)===
===[[Resources explanation|Resources]] (WIP)===
+
===[[Resources explanation|Resources]] (Work In Progress)===
 
===[[Scripting|Scripting]]===
 
===[[Scripting|Scripting]]===
 
===[[Templates explanation|Root and local templates, how do they work?]]===
 
===[[Templates explanation|Root and local templates, how do they work?]]===
===[[Triggers]] (WIP)===
+
===[[Triggers]] (Work In Progress)===

Revision as of 14:03, 14 September 2017

AI grid: surfaces, walkables, ...

Combat AI

Decals (Coming Soon)

Entity types (Work In Progress)

Interaction modes

Light probes

Modding: internal system

Osiris: story scripting (Work In Progress)

Resources (Work In Progress)

Scripting

Root and local templates, how do they work?

Triggers (Work In Progress)