Difference between revisions of "Scripting characterstat types"
From Divinity Engine Wiki
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This list is purely for values that can be used in script. More information on these values can be found [[Scripting#Variables|here]].<br /> | This list is purely for values that can be used in script. More information on these values can be found [[Scripting#Variables|here]].<br /> | ||
− | The following characterstat types can be used in script: | + | It is advised to use the enumeration value instead of the integer representation because this list is subject to change. The following characterstat types can be used in script: |
− | < | + | <ol> |
<li>Level</li> | <li>Level</li> | ||
<li>Vitality</li> | <li>Vitality</li> | ||
Line 44: | Line 44: | ||
<li>PhysicalArmorPoints</li> | <li>PhysicalArmorPoints</li> | ||
<li>MagicArmorPoints</li> | <li>MagicArmorPoints</li> | ||
− | </ | + | </ol> |
Revision as of 09:08, 4 April 2018
This list is purely for values that can be used in script. More information on these values can be found here.
It is advised to use the enumeration value instead of the integer representation because this list is subject to change. The following characterstat types can be used in script:
- Level
- Vitality
- VitalityPoints
- VitalityMax
- Magic
- MagicPoints
- ActionPoints
- APMaximum
- APStart
- APRecovery
- Experience
- Reputation
- Karma
- Strength
- Finesse
- Intelligence
- Constitution
- Memory
- Wits
- TrapWits
- Movement
- FireResistance
- EarthResistance
- WaterResistance
- AirResistance
- PoisonResistance
- PiercingResistance
- PhysicalResistance
- CorrosiveResistance
- MagicResistance
- ShadowResistance
- Sight
- Hearing
- Initiative
- Weight
- TrapDetection
- Willpower
- Bodybuilding
- PhysicalArmor
- MagicArmor
- PhysicalArmorPoints
- MagicArmorPoints