Part 3: shaping your terrain

From Divinity Engine Wiki
Revision as of 16:11, 20 September 2017 by Jbotteram (talk | contribs)
Jump to: navigation, search

This article is part of a series on how to create and edit a terrain.

Part 1: creating a terrain object
Part 2: resizing a terrain object
Part 3: shaping your terrain
Part 4: painting your terrain

This article describes how to shape your terrain.


Description

TerrainPanelSculptingTools.png

The terrain sculpting interaction modes on the terrain panel


The following tools allow you to sculpt your terrain:

  • InteractionMode TerrainRaise.png Raise
    Raise terrain height
  • InteractionMode TerrainLower.png Lower
    Lower terrain height
  • InteractionMode TerrainFlatten.png Flatten
    Flatten terrain height
  • InteractionMode TerrainSmooth.png Smooth
    Smooth terrain
  • InteractionMode TerrainSlope.png Slope
    Create a slope on the terrain from point A to B
  • InteractionMode TerrainCut.png Cut
    Cut 1x1 meter cells out of the terrain


Shaping your terrain

Step 1: raising


Step 2: flattening


Step 3: smoothing


Step 4: lowering