Difference between revisions of "Osiris/Shared/PROC Follow"

From Divinity Engine Wiki
Jump to: navigation, search
m
(Fixed formatting, removed the _Running parameter since it doesn't currently exist in _PROC. Removed the Return Value section since it's a call.)
Line 1: Line 1:
 
===== Full Definition(s) =====
 
===== Full Definition(s) =====
* PROC '''ProcCharacterFollowCharacter'''(''(CHARACTERGUID)'''''_Char''',''''(CHARACTERGUID)'''''_Target''',(INTEGER)'''''_Running''')
+
* PROC '''ProcCharacterFollowCharacter'''(''(CHARACTERGUID)'''''_Char''',''(CHARACTERGUID)'''''_Target''')
 
===== Description =====
 
===== Description =====
 
Same as the Osiris call [[Osiris/API/CharacterFollowCharacter|CharacterFollowCharacter]], except that it also first automatically cancels '''_Char''' from following if it was already following someone else. Additionally, it stops the following behaviour when '''_Char''' gets involved in combat and resumes it afterwards.
 
Same as the Osiris call [[Osiris/API/CharacterFollowCharacter|CharacterFollowCharacter]], except that it also first automatically cancels '''_Char''' from following if it was already following someone else. Additionally, it stops the following behaviour when '''_Char''' gets involved in combat and resumes it afterwards.
===== Return Values =====
+
 
* /
 
 
===== Notes =====
 
===== Notes =====
 
* Stop following through [[Osiris/Shared/ProcCharacterStopFollow|ProcCharacterStopFollow]].
 
* Stop following through [[Osiris/Shared/ProcCharacterStopFollow|ProcCharacterStopFollow]].
 +
 
===== See Also =====
 
===== See Also =====
 
* [[Osiris/API/CharacterFollowCharacter|CharacterFollowCharacter]]
 
* [[Osiris/API/CharacterFollowCharacter|CharacterFollowCharacter]]

Revision as of 01:08, 16 May 2018

Full Definition(s)
  • PROC ProcCharacterFollowCharacter((CHARACTERGUID)_Char,(CHARACTERGUID)_Target)
Description

Same as the Osiris call CharacterFollowCharacter, except that it also first automatically cancels _Char from following if it was already following someone else. Additionally, it stops the following behaviour when _Char gets involved in combat and resumes it afterwards.

Notes
See Also