Difference between revisions of "Osiris/Shared/DB TrespassTrigger"

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* '''DB_TrespassTrigger'''(''(TRIGGERGUID)'''''_Trigger,'''''(TRIGGERGUID)'''''_OutTrigger''',''(STRING)'''''_CrimeName''',''(CHARACTERGUID)'''''_Victim''')
 
* '''DB_TrespassTrigger'''(''(TRIGGERGUID)'''''_Trigger,'''''(TRIGGERGUID)'''''_OutTrigger''',''(STRING)'''''_CrimeName''',''(CHARACTERGUID)'''''_Victim''')
 
===== Description =====
 
===== Description =====
Defines that a player entering '''_Trigger''' should generate a '''_CrimeName''' crime (''Trespassing'' if unspecified). If a player gets caught in the trespassing area and after the dialog with the investigator the '''''TeleportOutOfTrespass''''' flag is set on the player, they will be teleport '''_OutTrigger'''. If '''_Victim''' is defined and non-null, then the crime triggered by entering the trespassing area will always be generated with '''_Victim''' as the victim of that crime.
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Defines that a player entering '''_Trigger''' should generate a '''_CrimeName''' crime (''Trespassing'' if unspecified). If a player gets caught in the trespassing area and after the dialog with the investigator the '''''TeleportOutOfTrespass''''' flag is set on the player, they will be teleported to '''_OutTrigger'''. If '''_Victim''' is defined and non-null, then the crime triggered by entering the trespassing area will always be generated with '''_Victim''' as the victim of that crime.
 
===== Notes =====
 
===== Notes =====
 
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Revision as of 17:44, 15 October 2017

Full Definition(s)
  • DB_TrespassTrigger((TRIGGERGUID)_Trigger,(TRIGGERGUID)_OutTrigger)
  • DB_TrespassTrigger((TRIGGERGUID)_Trigger,(TRIGGERGUID)_OutTrigger,(STRING)_CrimeName)
  • DB_TrespassTrigger((TRIGGERGUID)_Trigger,(TRIGGERGUID)_OutTrigger,(STRING)_CrimeName,(CHARACTERGUID)_Victim)
Description

Defines that a player entering _Trigger should generate a _CrimeName crime (Trespassing if unspecified). If a player gets caught in the trespassing area and after the dialog with the investigator the TeleportOutOfTrespass flag is set on the player, they will be teleported to _OutTrigger. If _Victim is defined and non-null, then the crime triggered by entering the trespassing area will always be generated with _Victim as the victim of that crime.

Notes
  • /
See also