Osiris/API/DialogAddCharacterAt

From Divinity Engine Wiki
Revision as of 22:19, 28 August 2018 by Tinkerer (talk | contribs)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search
Full Definition(s)
  • call DialogAddCharacterAt((INTEGER)_InstanceID, (CHARACTERGUID)_Player, (INTEGER)_Index)
Description

Adds an object (character or item) as a dialog speaker by speaker index while dialog is active.

Notes