Difference between revisions of "Osiris/API/CharacterSawCharacter"

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(Osiris Core APIs)
 
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* '''_OtherCharacter''': the character that is seen
 
* '''_OtherCharacter''': the character that is seen
 
===== Notes =====
 
===== Notes =====
* By default, only player-controlled characters are event generators. Once you call '''CharacterCanSee''' with an NPC as first parameter, an event generator is also registered for this NPC and it will also start throwing '''CharacterSawCharacter''' events. This event generator may only work temporarily though, so in general only rely on these events be thrown for player characters.
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* By default, only player-controlled characters are event generators. Once you call [[Osiris/API/CharacterCanSee|CharacterCanSee]] with an NPC as first parameter, an event generator is also registered for this NPC and it will also start throwing '''CharacterSawCharacter''' events. This event generator may only work temporarily though, so in general only rely on these events be thrown for player characters.
 
===== See Also =====
 
===== See Also =====
* [[Osiris/API/CharacterCanSee]]
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* [[Osiris/API/CharacterCanSee|CharacterCanSee]]
* [[Osiris/API/CharacterLostSightOfCharacter]]
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* [[Osiris/API/CharacterLostSightOfCharacter|CharacterLostSightOfCharacter]]
 
   
 
   
 
[[Category:Osiris Events]]
 
[[Category:Osiris Events]]

Revision as of 22:37, 25 August 2017

Full Definition(s)
  • event CharacterSawCharacter((CHARACTERGUID)_Character, (CHARACTERGUID)_OtherCharacter)
Description

Thrown when one _Character sees _OtherCharacter. Note that this event is only thrown if _Character has been registered as an event generator.

Parameters
  • _Character: the character that does the seeing.
  • _OtherCharacter: the character that is seen
Notes
  • By default, only player-controlled characters are event generators. Once you call CharacterCanSee with an NPC as first parameter, an event generator is also registered for this NPC and it will also start throwing CharacterSawCharacter events. This event generator may only work temporarily though, so in general only rely on these events be thrown for player characters.
See Also