Difference between revisions of "Osiris/API/CharacterIsAlly"

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===== Full Definition(s) =====
 
===== Full Definition(s) =====
* query '''CharacterIsAlly'''('''''[in]'''(CHARACTERGUID)'''''_Character''', ''''[in]''''(CHARACTERGUID)''''_OtherCharacter''''', [out]'''''(INTEGER)'''_Bool''')
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* query '''CharacterIsAlly'''('''''[in]'''(CHARACTERGUID)'''''_Character''', '''''[in]'''(CHARACTERGUID)'''''_OtherCharacter''', '''''[out]'''(INTEGER)'''''_Bool''')
 
===== Description =====
 
===== Description =====
 
Returns whether '''_Character''' is an ally of '''_OtherCharacter'''.
 
Returns whether '''_Character''' is an ally of '''_OtherCharacter'''.
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* [[Osiris/API/CharacterIsEnemy|CharacterIsEnemy]]
 
* [[Osiris/API/CharacterIsEnemy|CharacterIsEnemy]]
 
   
 
   
[[Category:Osiris Queries]]
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[[Category:Osiris Queries|CharacterIsAlly]]

Revision as of 16:23, 19 December 2017

Full Definition(s)
  • query CharacterIsAlly([in](CHARACTERGUID)_Character, [in](CHARACTERGUID)_OtherCharacter, [out](INTEGER)_Bool)
Description

Returns whether _Character is an ally of _OtherCharacter.

Return Values
  • Success/Failure: Default return value.
  • _Bool: 1 if _Character and _OtherCharacter are allies, 0 if not.
Notes
  • Also works outside combat.
  • If _Character or _OtherCharacter is dead or dying, the result solely depends on the characters' alignments (factions). If they are alive, it is also influenced by temporary hostile relations, e.g. induced by attacking a neutral character.
See Also