Difference between revisions of "Osiris/API/CharacterGiveQuestReward"

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(Created page with "===== Full Definition(s) ===== * call '''CharacterGiveQuestReward'''(''(CHARACTERGUID)'''''_Player''', ''(STRING)'''''_Quest''', ''(STRING)'''''_RewardState''') ===== Descript...")
 
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* call '''CharacterGiveQuestReward'''(''(CHARACTERGUID)'''''_Player''', ''(STRING)'''''_Quest''', ''(STRING)'''''_RewardState''')
 
* call '''CharacterGiveQuestReward'''(''(CHARACTERGUID)'''''_Player''', ''(STRING)'''''_Quest''', ''(STRING)'''''_RewardState''')
 
===== Description =====
 
===== Description =====
Gives the '''_Player''' character (if they are a player) the reward under the '''_RewardState''' state of the '''_Quest''' supplied. The ''RewardTreasureTables'' field is used for the static part of the treasure (i.e. what the player always gets). The player can also select an amount of items given ''RewardTreasureOptionalCount'' from those generated by the treasure table under ''RewardOptionalTreasureTables''. The level used for the generation of both table is given by ''RewardTreasureLevel''.
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Gives the '''_Player''' character (if they are a player) the reward under the '''_RewardState''' state of the '''_Quest''' supplied. The ''RewardTreasureTables'' field is used for the static part of the treasure (i.e. what the player always gets). The player can also select a number of items (as specified by ''RewardTreasureOptionalCount'') from those generated by the treasure table under ''RewardOptionalTreasureTables''. The level used for the generation of both tables is given by ''RewardTreasureLevel''.
 
===== Notes =====
 
===== Notes =====
 
* The items are always identified.
 
* The items are always identified.
* The treasure is not affected by the player's level, only that specified in the journal.
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* The treasure is not affected by the player's level, only by the one specified in the journal.
 
===== See Also =====
 
===== See Also =====
 
*[[Osiris/API/CharacterGiveReward|CharacterGiveReward]]
 
*[[Osiris/API/CharacterGiveReward|CharacterGiveReward]]

Latest revision as of 15:58, 9 January 2018

Full Definition(s)
  • call CharacterGiveQuestReward((CHARACTERGUID)_Player, (STRING)_Quest, (STRING)_RewardState)
Description

Gives the _Player character (if they are a player) the reward under the _RewardState state of the _Quest supplied. The RewardTreasureTables field is used for the static part of the treasure (i.e. what the player always gets). The player can also select a number of items (as specified by RewardTreasureOptionalCount) from those generated by the treasure table under RewardOptionalTreasureTables. The level used for the generation of both tables is given by RewardTreasureLevel.

Notes
  • The items are always identified.
  • The treasure is not affected by the player's level, only by the one specified in the journal.
See Also