Difference between revisions of "Modding..."

From Divinity Engine Wiki
Jump to: navigation, search
m
 
(15 intermediate revisions by 4 users not shown)
Line 5: Line 5:
  
 
In general, modding is done by making a copy of the object to edit and placing that copy at the corresponding spot in your mod.<br />
 
In general, modding is done by making a copy of the object to edit and placing that copy at the corresponding spot in your mod.<br />
When for example modding a resource that's originally in ''"Data/Public/NotYourMod/Engine/SomePath"'', you have to copy the same file to ''"Data/Public/YourMod/Engine/SameOrDifferentPath"''.<br />
+
When for example modding a resource that's originally in ''"Data/Public/{NotYourMod}/Engine/{SomePath}"'', you have to copy the same file to ''"Data/Public/{YourMod}/Engine/{SameOrDifferentPath}"''.<br />
  
  
Line 12: Line 12:
  
 
<br />
 
<br />
[[File:LarianLogo_Icon.png|32px]] <big><b>[[Resources | Resources]] (Work In Progress)</b></big>
+
[[File:DOS2Logo_Icon.png|32px]] <big><b>[[Modding: The main campaign | The Main Campaign]]</b></big>
 
<br /><br />
 
<br /><br />
[[File:LarianLogo_Icon.png|32px]] <big><b>[[Modding: Root templates | Root templates]] (Work In Progress)</b></big>
+
[[File:LarianLogo_Icon.png|32px]] <big><b>[[Modding: Resources | Resources]]</b></big>
 
<br /><br />
 
<br /><br />
[[File:LarianLogo_Icon.png|32px]] <big><b>[[Modding: Local objects | Local objects (objects in a level)]] (Work In Progress)</b></big>
+
[[File:LarianLogo_Icon.png|32px]] <big><b>[[Modding: Root templates | Root templates]]</b></big>
 
<br /><br />
 
<br /><br />
[[File:LarianLogo_Icon.png|32px]] <big><b>[[Modding: Character creation class | Character creation class]] (Coming Soon)</b></big>
+
[[File:LarianLogo_Icon.png|32px]] <big><b>[[Modding: Local objects | Local objects (objects in a level)]]</b></big>
 
<br /><br />
 
<br /><br />
[[File:LarianLogo_Icon.png|32px]] <big><b>[[Modding: Dialogs]] (Work In Progress)</b></big>
+
[[File:LarianLogo_Icon.png|32px]] <big><b>[[Modding: Character creation classes | Character creation classes]] (Coming Soon) [Save same filename in your mod]</b></big>
 +
<br /><br />
 +
[[File:LarianLogo_Icon.png|32px]] <big><b>[[Modding: Character creation origins | Character creation origins]] (Coming Soon) [Save same filename in your mod]</b></big>
 +
<br /><br />
 +
[[File:LarianLogo_Icon.png|32px]] <big><b>[[Modding: Dialogs | Dialogs]]</b></big>
 +
<br /><br />
 +
[[File:LarianLogo_Icon.png|32px]] <big><b>[[Modding: Materials | Materials]] (Coming Soon) [Save same filename in your mod]</b></big>
 +
<br /><br />
 +
[[File:LarianLogo_Icon.png|32px]] <big><b>[[Modding: Effects| Effects]] (Coming Soon) [Save same filename in your mod]</b></big>
 +
<br /><br />
 +
[[File:LarianLogo_Icon.png|32px]] <big><b>[[Modding: Versioning| Versioning and backward compatibility]]</b></big>
 +
<br /><br />
 +
[[File:LarianLogo_Icon.png|32px]] <big><b>[[Modding:_Relationships_and_Alignments| Relationships and Alignments]]</b></big>
 +
<br /><br />
 +
[[File:LarianLogo_Icon.png|32px]] <big><b>[[Modding:_Maya_Exporter| Maya Export Tool]]</b></big>
 +
<br /><br />
 +
[[File:LarianLogo_Icon.png|32px]] <big><b>[[Modding:_Localization| Localization/Translation]]</b></big>
 
<br /><br />
 
<br /><br />

Latest revision as of 14:44, 8 March 2018

Modding refers to modifying existing items.
These pages will show how to make modifications possible for a certain game element (items, stats, ...)
To get more knowledge about the actual objects themselves, we refer to the My first... guides and the Technical documentation.


In general, modding is done by making a copy of the object to edit and placing that copy at the corresponding spot in your mod.
When for example modding a resource that's originally in "Data/Public/{NotYourMod}/Engine/{SomePath}", you have to copy the same file to "Data/Public/{YourMod}/Engine/{SameOrDifferentPath}".


Luckily, the toolset does this for you with the click of a button! And this button is Checkout.png or "right-click > Open for Edit".
Below we'll detail specific cases with extra functionality or a different workflow for modding.


DOS2Logo Icon.png The Main Campaign

LarianLogo Icon.png Resources

LarianLogo Icon.png Root templates

LarianLogo Icon.png Local objects (objects in a level)

LarianLogo Icon.png Character creation classes (Coming Soon) [Save same filename in your mod]

LarianLogo Icon.png Character creation origins (Coming Soon) [Save same filename in your mod]

LarianLogo Icon.png Dialogs

LarianLogo Icon.png Materials (Coming Soon) [Save same filename in your mod]

LarianLogo Icon.png Effects (Coming Soon) [Save same filename in your mod]

LarianLogo Icon.png Versioning and backward compatibility

LarianLogo Icon.png Relationships and Alignments

LarianLogo Icon.png Maya Export Tool

LarianLogo Icon.png Localization/Translation