AllSpark effect editor

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Revision as of 20:48, 13 September 2017 by Pglorie (talk | contribs) (View)
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AllSpark Effect Editor.png


Description

In AllSpark Effect Editor you can create your own effects for all your needs, get creative and make your mod look faaaaaaaantastic! A good understanding of combining textures, shaders and meshes will get a long way in making amazing effects that will leave people stunned, mesmerized, drooling over there keyboards and above all, to make them believe in what they see.


More information on other topics can be found here:


The effect editor is split in 2 windows, the effect previewer and the editor part.


VERY IMPORTANT

once you created and saved your effect, you need to compile it.


Effect previewer panel

Effect Previewer Panel.png


The effect previewer is of course to preview your effects. If it's not open when starting the editor, you can find it under view in the menu bar (as for any other panel) and activate it. There are only a few things you can do in this. First and foremost, right click and drag to zoom in and out, left click and drag to rotate so you can view your glorious creation from all angles.


Effect Previewer PanelMenu.png

On the effect previewer menu bar you do the following things:

  1. Stop the effect from playing
  2. Play the effect
  3. Go to next phase in the effect
  4. View port playback speed
  5. Rotate emitter, you can also change the speed and radius that it rotates at the bottom of the previewer
  6. Changes the view port you look through
  7. Background color
  8. Reset view port to default angle and center it
  9. Toggle grid
  10. 6 different view mode


Effect editor panel

Effect Editor.png

The effect editor is split in different sub panels:

Menu

File

AllSpark MenuFile.png

Edit

AllSpark MenuEdit.png

View

AllSpark MenuView.png Panels and sub panels you closed can be reactiveted from this menu.

Build

VERY IMPORTANT, once you created and saved your effect, you need to compile it. The engine works with editor files and game files for optimization. A lot of extra info needs to be saved for the editor but is not needed in game.

AllSpark MenuBuild.png

Compile Effect: builds the effect that you have open in the active tab.
Compile All: rebuilds every effect in your mod.

Help

Good job, you found it!


Panels

  • 1. Effects browser
  • 2. Components
  • 3. Modules
  • 4. Component track Panel
  • 5. Module editor



Tips

- Less is more: Don't over do it, try to find a balance in what your trying to show (big, medium and small particles). A good effect does not cover everything, but supports what is being told or shown by other means, for example animations or sound or even other ways. Think of it as something with it's own little story that has a start, middle and an end.