Osiris/API/LeaveCombat

From Divinity Engine Wiki
Revision as of 06:38, 23 October 2018 by Tinkerer (talk | contribs)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search
Full Definition(s)
  • call LeaveCombat([in](GUIDSTRING)_Target)
Description

Makes _Target leave the combat it's currently involved it. Should not be called if _Target is currently not in combat.

Notes
  • Unless you first teleported _Target away to a safe location, it's quite likely that it will rejoin the same combat during the next frame. If you wish to prevent it from rejoining any further combat, call SetCanJoinCombat instead (but be careful to restore it again later in case this is done for a player).
See Also