Osiris/API/AttributeGetDifficultyLevelMappedValue
From Divinity Engine Wiki
Full Definition(s)
- call AttributeGetDifficultyLevelMappedValue([in](STRING)_difficulty, [in](INTEGER)_level, [out](INTEGER)_AttributeValue)
Description
Returns a level-mapped value of a primary attribute.
Notes
- The accepted input strings for _difficulty are:
Easy |
Normal |
Hard |