Osiris/API/CreatePuddle

From Divinity Engine Wiki
Revision as of 21:44, 22 February 2018 by Tinkerer (talk | contribs)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search
Full Definition(s)
  • call CreatePuddle((GUIDSTRING)_Source, (STRING)_SurfaceType, (INTEGER)_CellAmountMin, (INTEGER)_CellAmountMax, (INTEGER)_GrowAmountMin, (INTEGER)_GrowAmountMax, (REAL)_GrowTime)
Description
  • Creates a permanent surface of type _SurfaceType, which will grow, in a random fashion, to a random final size between _CellAmountMin and _CellAmountMax (in AI grid tiles), by adding a random amount of tiles between _GrowAmountMin and _GrowAmountMax every _Growtime seconds.
Notes
  • /
See Also