Osiris/API/CharacterLookFromTrigger
Full Definition(s)
- call CharacterLookFromTrigger((CHARACTERGUID)_Character, (TRIGGERGUID)_Trigger, (INTEGER)_SnapToTarget)
Description
Makes the _Character face in the same direction as the _Trigger. If _SnapToTarget is 0, the character will gradually rotate to face that way, otherwise they will snap.
Notes
- In practice, it is most convenient to use a point trigger for the _Trigger, because it is easy to show which way one faces.
- To see the direction in which a point trigger faces, select it and use View -> Selected Trigger Shapes or Ctrl+Alt+T.