Osiris/API/CreatePuddle
From Divinity Engine Wiki
Full Definition(s)
- call CreatePuddle((GUIDSTRING)_Source, (STRING)_SurfaceType, (INTEGER)_CellAmountMin, (INTEGER)_CellAmountMax, (INTEGER)_GrowAmountMin, (INTEGER)_GrowAmountMax, (REAL)_GrowTime)
Description
- Creates a permanent surface of type _SurfaceType, which will grow, in a random fashion, to a random final size between _CellAmountMin and _CellAmountMax (in AI grid tiles), by adding a random amount of tiles between _GrowAmountMin and _GrowAmountMax every _Growtime seconds.
Notes
- /