Game Master User Interface
Contents
- 1 HUD overview
- 2 Narrative tools
- 3 Panels overview
- 3.1 (Coming Soon) Monsters & Items
- 3.2 (Coming Soon) Encounter Manager
- 3.3 (Coming Soon) Item Generator
- 3.4 (Coming Soon) Mood Panel
- 3.5 (Coming Soon) Surface Panel
- 3.6 (Coming Soon) Game Master Inventory
- 3.7 (Coming Soon) Game Master Skills
- 3.8 (Coming Soon) Dice Roll
- 3.9 (Coming Soon) Reward Panel
- 3.10 (Coming Soon) Manage Panel
- 3.11 (Coming Soon) Status Panel
HUD overview
Game Menu
where the game options are like saving and going back to the main menu
Stickies
the notes for the Game Master
(Coming Soon) Start Point
used by the Game Master to place a spawning location in a scene for the players
(Coming Soon) Possess Panel
where the Game Master takes control or manage an entity
Narrative tools
Vignettes
the storytelling part
Overview Map
where the Game Master create the world map and see everything
Scenes
where the Game Master create all the locations the players will travel
Panels overview
(Coming Soon) Monsters & Items
all the usable entities for the Game Master
(Coming Soon) Encounter Manager
where the Game Master setup the encounters
(Coming Soon) Item Generator
where the Game Master create custom equipment
(Coming Soon) Mood Panel
where the Game Master set the ambiance of a scene
(Coming Soon) Surface Panel
used by the Game Master to paint surfaces in a scene
(Coming Soon) Game Master Inventory
where the Game Master can put entities he want to use quickly
(Coming Soon) Game Master Skills
all the skills in the game to be given to something by the Game Master
(Coming Soon) Dice Roll
where the Game Master will be able to ask dice rolls from the player or him/herself
(Coming Soon) Reward Panel
where the Game Master will be able to reward players for their deeds!
(Coming Soon) Manage Panel
where the Game Master can change everything on an entity
(Coming Soon) Status Panel
where the Game Master can add or remove status on an entity