Part 4: painting your terrain

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Revision as of 15:59, 20 September 2017 by Jbotteram (talk | contribs)
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Description

The last thing you need to know to make amazing terrains is how to paint materials! There are a lot of materials available, from lava to snow and sand, but for now we will use restrict ourselves to painting dry mud.

The tool used to paint the terrain is the InteractionMode TerrainPaint.png terrain paint interaction mode. This simple paint brush paints when you hold the left mouse button, and erases when you hold the right mouse button. As with the other interaction modes there are extra options available if you right-click the interaction mode, and you can change the brush size with the '[' and ']' keys on your keyboard.


Painting the terrain

Step 1: importing a material

In order to paint a material, we first need to import one to our terrain. To do this, we will need to open the ContentBrowser Icon.png resource manager.


Step1 ImportMaterial.png

Importing a material to the terrain


To import a material to the terrain:

  • Open the terrain panel and select your terrain (1).
  • Open the resource manager (2).
  • Filter the resources (3) (optional). Standard terrain materials supplied by Larian have a TR_ prefix. Note that those starting with TR_Base_ do not have alpha blending, we do not want to use these for painting!
  • Filter by material resources (4). You can do this by right-clicking the ResourceType Material.png material resource icon.
  • Browse to the Shared/Assets/Terrain folder in the resource browser (5).
  • Find and select the TR_Soil_Dry_A_Cracked_PBR material (6).
  • Click the "+" button in the terrain panel to assign the material to your terrain (7). If the material is assigned, it will show up in the list on the right side of the terrain panel.