Scripting characterstat types
From Divinity Engine Wiki
The following characterstat types can be used in script:
- Level
- Vitality
- VitalityPoints
- VitalityMax
- Magic
- MagicPoints
- ActionPoints
- APMaximum
- APStart
- APRecovery
- Experience
- Reputation
- Karma
- Strength
- Finesse
- Intelligence
- Constitution
- Memory
- Wits
- TrapWits
- Movement
- FireResistance
- EarthResistance
- WaterResistance
- AirResistance
- PoisonResistance
- PiercingResistance
- PhysicalResistance
- CorrosiveResistance
- MagicResistance
- ShadowResistance
- Sight
- Hearing
- Initiative
- Weight
- TrapDetection
- Willpower
- Bodybuilding
- PhysicalArmor
- MagicArmor
- PhysicalArmorPoints
- MagicArmorPoints