Osiris/Shared/DB GiveItemToEvent
From Divinity Engine Wiki
Full Definition(s)
- DB_GiveItemToEvent((ITEMGUID)_Item,(STRING)_GiveItemToStoryEvent)
Description
Defining this database means that if the character/object flag _GiveItemToStoryEvent gets set on a character, one instance of the item _Item will be transferred to said character's inventory (regardless of where it is currently located).
Notes
- This is useful to transfer an item to a character (either a player or an NPC) in a dialog. Usually, you will want to check first whether the giver is in possession of the item. You can do so with the help of DB_HasStoryEvent. Note that you should perform the check and give action on the same dialog node, as otherwise the item could still be pick-pocketed in between the check and the transfer.
See Also
- ItemToInventory
- Helper DB_HasStoryEvent