Instance Painter Panel

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Description

This article refers to the image linked under Components


The Instance Painter Panel is a panel which allows you to paint visuals in batches. Instances are used by surfaces (e.g. fire sprites on the fire surface, lilies on the blessed water surface) and are most commonly used for painting foliage such as grass.

To use the Instance Painter Panel:

  1. Import a visual
  2. Select it in the Visual List
  3. Enable the Paint interaction mode
  4. Begin painting!


Components

InstancePainterPanel StepByStep.png

The Instance Painter Panel with each component numbered


The Instance Painter Panel consists of the following components:

  1. Save/Load
  2. Menu
  3. Visual list
  4. Interaction modes
  5. Visual properties
  6. Tools


Menu

InstancePainterPanel Menu StepByStep.png

The menu with each button numbered


The Menu , left to right, consists of:

  1. Import New Visual
  2. Delete Visual
  3. Swap Visual
  4. Set Burn Visual
  5. Set Destroy Visual
  6. Toggle Shadow on Visual (turns shadows on the selected visual on/off)
  7. Toggle Visibility of Visual (turns visibility of the selected visual on/off)


Import New Visual

This article refers to the image linked under Menu


To import a new visual to the Instance Painter panel:

  1. Open the Content Browser
  2. (Optional) Filter by visuals
  3. Select the visual you want to import to the Instance Painter
  4. Click the "Import New Visual" button (1)


Delete Visual

This article refers to the image linked under Menu


To delete a visual from the Instance Painter panel:

  1. Select the visual in the Visual List
  2. Click the "Delete Visual" button (2) [1]


[1] Note when deleting a visual from the Instance Painter, all the painted visuals of that type in your level will disappear


Swap Visual

This article refers to the image linked under Menu


To swap a visual in the Instance Painter panel:

  1. Select the visual you want to replace in the Visual List
  2. Open the Content Browser
  3. (Optional) Filter by visuals
  4. Select the visual you want to replace your old visual with
  5. Click the "Swap Visual" button (3) [1]


[1] Note when swapping a visual in the Instance Painter, all the painted visuals of that type in your level will be replaced as well


Visual List


Interaction Modes

InstancePainterPanel InteractionModes StepByStep.png

The instaction modes with each component numbered


The interaction modes, from left to right, consist of:

  1. Checkout Cells
  2. Paint
  3. Align
  4. Update
  5. A toggle to turn on terrain-only picking
    • When turned on, your paint brush will paint only on the terrain
    • When turned off, your paint brush will paint on scenery as well
  6. A slider to set the radius of your paint brush


Paint


Visual Properties


Tools