Osiris/Shared/PROC Follow
From Divinity Engine Wiki
Revision as of 00:08, 16 May 2018 by LaughingLeader (talk | contribs) (Fixed formatting, removed the _Running parameter since it doesn't currently exist in _PROC. Removed the Return Value section since it's a call.)
Full Definition(s)
- PROC ProcCharacterFollowCharacter((CHARACTERGUID)_Char,(CHARACTERGUID)_Target)
Description
Same as the Osiris call CharacterFollowCharacter, except that it also first automatically cancels _Char from following if it was already following someone else. Additionally, it stops the following behaviour when _Char gets involved in combat and resumes it afterwards.
Notes
- Stop following through ProcCharacterStopFollow.