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Revision as of 01:17, 16 September 2017 by Kevin (talk | contribs) (Full elements)
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Mods

Adventure Icon.png Adventure
Add-on Icon.png Add-on

Base elements

Everything in the divinity engine needs one or more base elements. See these elements as building blocks for the final object.
There are generally two big building blocks: resources and root templates.
Resources are base elements that represent a specific type of data, such as a texture, or a model.
Root templates are built up of resources. They represent a base template of a certain object you can place, such as a character or a chair.


Take for example a chair. A chair needs:

  • A visual model resource
  • Texture resource
  • A physics model resource
  • A root template grouping all the resources into the specific chair you want.
More info on how resources work can be found here: Resources explanation
More info on how templates work can be found here: Templates explanation

CreateResource C.png Resource (Coming Soon)

CreateRootTemplate C.png Root template

Full elements

LarianLogo Icon.png Item (Work in Progress)

LarianLogo Icon.png Character (Coming Soon)

LarianLogo Icon.png Terrain (Work In Progress)

LarianLogo Icon.png Skill

LarianLogo Icon.png Character creation class

LarianLogo Icon.png Character creation origin