Part 4: adding the skillbook to a vendor
From Divinity Engine Wiki
This article is part of a 4-part series on how to create, edit and use a new skill.
Part 1: creating a new skill |
Part 2: creating a skill from existing |
Part 3: creating and using a skillbook |
Part 4: adding the skillbook to a vendor |
The data used in this article was created in parts 1 & 2 of the series.
Contents
Description
Vendors are NPC characters that buy or sell items. In order to assign our skillbook to a vendor npc, we will need to do a couple of things:
- Create a treasure table
- Create a vendor
- Add the treasure table to the vendor
Setting up a vendor
Step 1: Creating a treasure table
Creating the treasure table stats entry
First, we will create a new treasure table to assign to our vendor. Treasure tables are item tables used to define random loot.
To create our treasure table, we:
- Open the TreasureTable stats document in the Stats editor (Create the document if it does not yet exist) (1).
- Create a new treasure table, I named mine "ST_SkillbookWaterBolt", and then set the following fields (2):
- DropCount (1,1): this defines the minumum and maximum amount of items generated from the treasure table.
- ObjectCategory (I_SKILLBOOK_Air_WaterBolt): this is the name of our skillbook's stat object with "I_" prefixed to it.
- Frequency (1): the likelyhood of SKILLBOOK_Air_WaterBolt being generated from the treasure table.
- Save (3).
Step 2: Creating a vendor
Step 3: Adding the treasure table to the vendor
Troubleshooting
Several things can cause a skillbook to not show up on a vendor's sell list:
- The item was not generated out of that treasure table
- Your skillbook stats entry does not have the correct root template id
- Items in treasure tables are randomly generated, if an item does not show up it might just be bad RNG!
- The "Story Item" flag is checked in the skillbook properties