Talk:Triggers: Difference between revisions

From Divinity Engine Wiki
Jump to navigation Jump to search
No edit summary
 
Line 4: Line 4:
A trigger that broadcasts an event entered or exited. These triggers are automatically [[Osiris/API/TriggerRegisterForCharacter|registered]] for all characters (player or not) and items in the game.
A trigger that broadcasts an event entered or exited. These triggers are automatically [[Osiris/API/TriggerRegisterForCharacter|registered]] for all characters (player or not) and items in the game.
:Thanks, fixed! [[User:Tinkerer|Tinkerer]] ([[User talk:Tinkerer|talk]])
:Thanks, fixed! [[User:Tinkerer|Tinkerer]] ([[User talk:Tinkerer|talk]])
== Suggestions / Requests ==
Could we get a blurb about how polygon shape triggers need control points to form their shape, and you create these by clicking the + button with the trigger selected, then clicking in the scene?
Additionally the "View -> Trigger Shapes" option is gone from the view menu in the DE version of the editor, replaced with the Show selected/Show/hide all triggers visibility buttons to the side of the game view. This makes the current View -> Trigger Shapes screenshot a bit outdated.
Thanks.
[[User:LaughingLeader|LaughingLeader]] ([[User talk:LaughingLeader|talk]]) 00:06, 12 September 2019 (CEST)

Latest revision as of 22:06, 11 September 2019

The section for event triggers should be updated, the description should include items as event triggers also generate item events:

Event Trigger

A trigger that broadcasts an event entered or exited. These triggers are automatically registered for all characters (player or not) and items in the game.

Thanks, fixed! Tinkerer (talk)

Suggestions / Requests

Could we get a blurb about how polygon shape triggers need control points to form their shape, and you create these by clicking the + button with the trigger selected, then clicking in the scene?

Additionally the "View -> Trigger Shapes" option is gone from the view menu in the DE version of the editor, replaced with the Show selected/Show/hide all triggers visibility buttons to the side of the game view. This makes the current View -> Trigger Shapes screenshot a bit outdated. Thanks.

LaughingLeader (talk) 00:06, 12 September 2019 (CEST)