Difference between revisions of "Osiris/API/CharacterSetFightMode"
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===== Full Definition(s) ===== | ===== Full Definition(s) ===== | ||
− | * | + | * call '''CharacterUseSkill'''(''(CHARACTERGUID)'''''_Character''', ''(INTEGER)'''''_Enabled''', ''(INTEGER)'''''_Immediately''') |
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===== Description ===== | ===== Description ===== | ||
Makes '''_Character''' draw ('''_Enabled''' = '''1''') or sheathe ('''_Enabled''' = '''0''') their weapons. If '''_Immediately''' is '''1''', the (un)sheathing animation is skipped and the unsheathed status is (un)set immediately. | Makes '''_Character''' draw ('''_Enabled''' = '''1''') or sheathe ('''_Enabled''' = '''0''') their weapons. If '''_Immediately''' is '''1''', the (un)sheathing animation is skipped and the unsheathed status is (un)set immediately. |
Latest revision as of 21:47, 20 July 2019
Full Definition(s)
- call CharacterUseSkill((CHARACTERGUID)_Character, (INTEGER)_Enabled, (INTEGER)_Immediately)
Description
Makes _Character draw (_Enabled = 1) or sheathe (_Enabled = 0) their weapons. If _Immediately is 1, the (un)sheathing animation is skipped and the unsheathed status is (un)set immediately.
Notes
- Setting the fight mode only changes the visual appearance of the character. It has no gameplay consequences, except for players (NPCs may comment on a player walking around with unsheathed weapons).
- When a character joins a combat as an active participant, it will draw its weapons (and sheathe them again when leaving).