From Divinity Engine Wiki
- query CharacterIsInFightMode([in](CHARACTERGUID)_Character, [out](INTEGER)_Bool)
Returns whether _Character currently has its weapons unsheathed.
- Success/Failure: Fails if _Character does not exist.
- _Bool: 1 if their weapons are currently unsheathed, 0 if not.
- This property is unrelated to whether the character is currently in combat.