Difference between revisions of "Osiris/API/DialogAddActorAt"
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* [[Osiris/API/DialogActorJoined|DialogActorJoined]] | * [[Osiris/API/DialogActorJoined|DialogActorJoined]] | ||
* [[Osiris/API/DialogActorLeft|DialogActorLeft]] | * [[Osiris/API/DialogActorLeft|DialogActorLeft]] | ||
+ | * [[Osiris/API/DialogRemoveActorFromDialog|DialogRemoveActorFromDialog]] | ||
* Helper [[Osiris/Shared/DB DialogNPCs|DB DialogNPCs]] | * Helper [[Osiris/Shared/DB DialogNPCs|DB DialogNPCs]] | ||
* Helper [[Osiris/Shared/DB DialogPlayers|DB DialogPlayers]] | * Helper [[Osiris/Shared/DB DialogPlayers|DB DialogPlayers]] |
Latest revision as of 10:28, 12 July 2019
Full Definition(s)
- call DialogAddActorAt((INTEGER)_InstanceID, (GUIDSTRING)_Actor, (INTEGER)_Index)
Description
Adds character or item _Actor to the ongoing dialog with ID _InstanceID in speaker slot _Index. From then on, it will behave as if the object was added to the dialog from the start in that speaker slot (one-based).
Notes
- Take care that _Actor is close enough to the characters participating in the dialog, otherwise you may get visual culling issues in multiplayer.
- (DOS2 Classic) Used to be DialogAddCharacterAt.