Osiris/API/CharacterIsInFightMode: Difference between revisions
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(Documented CharacterIsInFightMode) |
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* query '''CharacterIsInFightMode'''('''''[in]'''(CHARACTERGUID)'''''_Character''',''''' [out]'''''(''INTEGER'')'''_Bool''') | * query '''CharacterIsInFightMode'''('''''[in]'''(CHARACTERGUID)'''''_Character''',''''' [out]'''''(''INTEGER'')'''_Bool''') | ||
===== Description ===== | ===== Description ===== | ||
Returns whether | Returns whether '''_Character''' currently has its weapons unsheathed. | ||
===== Return Values ===== | ===== Return Values ===== | ||
* '''Success/Failure''': Fails if '''_Character''' does not exist. | * '''Success/Failure''': Fails if '''_Character''' does not exist. |
Latest revision as of 13:47, 9 April 2019
Full Definition(s)
- query CharacterIsInFightMode([in](CHARACTERGUID)_Character, [out](INTEGER)_Bool)
Description
Returns whether _Character currently has its weapons unsheathed.
Return Values
- Success/Failure: Fails if _Character does not exist.
- _Bool: 1 if their weapons are currently unsheathed, 0 if not.
Notes
- This property is unrelated to whether the character is currently in combat.