Difference between revisions of "Osiris/API/CharacterIsInFightMode"

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(Documented CharacterIsInFightMode)
 
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* query '''CharacterIsInFightMode'''('''''[in]'''(CHARACTERGUID)'''''_Character''',''''' [out]'''''(''INTEGER'')'''_Bool''')
 
* query '''CharacterIsInFightMode'''('''''[in]'''(CHARACTERGUID)'''''_Character''',''''' [out]'''''(''INTEGER'')'''_Bool''')
 
===== Description =====
 
===== Description =====
Returns whether the '''_Character'''' currently has its weapons unsheathed.
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Returns whether '''_Character''' currently has its weapons unsheathed.
 
===== Return Values =====
 
===== Return Values =====
 
* '''Success/Failure''': Fails if '''_Character''' does not exist.
 
* '''Success/Failure''': Fails if '''_Character''' does not exist.

Latest revision as of 14:47, 9 April 2019

Full Definition(s)
  • query CharacterIsInFightMode([in](CHARACTERGUID)_Character, [out](INTEGER)_Bool)
Description

Returns whether _Character currently has its weapons unsheathed.

Return Values
  • Success/Failure: Fails if _Character does not exist.
  • _Bool: 1 if their weapons are currently unsheathed, 0 if not.
Notes
  • This property is unrelated to whether the character is currently in combat.
See Also