Osiris/API/DialogAddActorAt: Difference between revisions

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===== Full Definition(s) =====
===== Full Definition(s) =====
* call '''DialogAddActorAt'''(''(INTEGER)'''''_InstanceID''', ''(CHARACTERGUID)'''''_Actor''', ''(INTEGER)'''''_Index''')
* call '''DialogAddActorAt'''(''(INTEGER)'''''_InstanceID''', ''(GUIDSTRING)'''''_Actor''', ''(INTEGER)'''''_Index''')
===== Description =====
===== Description =====
Adds character or item '''_Actor''' to the ongoing dialog with ID '''_InstanceID''' in speaker slot '''_Index'''. From then on, it will behave as if the object was added to the dialog from the start in that speaker slot (one-based).
Adds character or item '''_Actor''' to the ongoing dialog with ID '''_InstanceID''' in speaker slot '''_Index'''. From then on, it will behave as if the object was added to the dialog from the start in that speaker slot (one-based).

Revision as of 11:35, 19 December 2018

Full Definition(s)
  • call DialogAddActorAt((INTEGER)_InstanceID, (GUIDSTRING)_Actor, (INTEGER)_Index)
Description

Adds character or item _Actor to the ongoing dialog with ID _InstanceID in speaker slot _Index. From then on, it will behave as if the object was added to the dialog from the start in that speaker slot (one-based).

Notes
  • Take care that _Actor is close enough to the characters participating in the dialog, otherwise you may get visual culling issues in multiplayer.
  • (DOS2 Classic) Used to be DialogAddCharacterAt.
See Also