Osiris/API/CharacterCanReactToCrime: Difference between revisions

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===== Return Values =====
===== Return Values =====
* '''Success/Failure''': Fails if '''_Character''' or '''_CrimeType''' does not exist.
* '''Success/Failure''': Fails if '''_Character''' or '''_CrimeType''' does not exist.
* '''_Bool''': '''1''' if '''_Character''' has a primary or secondary [[Generic_behaviour#Generic_Behaviour_Definition|reaction]] for the crime of type '''_CrimeType''' at the tension level of the [[Generic_behaviour#Crime_Area|crime area's]] in which it is currently located, '''0''' otherwise.
* '''_Bool''': '''1''' if '''_Character''' has a primary or secondary [[Generic_behaviour#Generic_Behaviour_Definition|reaction]] for the crime of type '''_CrimeType''' at the tension level of the [[Generic_behaviour#Crime_Area|crime areas]] in which it is currently located, '''0''' otherwise.
===== Notes =====
===== Notes =====
* The result of this function is unaffected by [[Osiris/API/CharacterDisableCrime|disabled]] or [[Osiris/API/CrimeIgnoreCrime|ignored]] crimes for/by '''_Character'''.
* The result of this function is unaffected by [[Osiris/API/CharacterDisableCrime|disabled]] or [[Osiris/API/CrimeIgnoreCrime|ignored]] crimes for/by '''_Character'''.

Revision as of 10:52, 12 October 2018

Full Definition(s)
  • query CharacterCanReactToCrime([in](CHARACTERGUID)_Character, [in](STRING)_CrimeType, [out](INTEGER)_Bool)
Description

Checks if _Character has a defined reaction to a crime.

Return Values
  • Success/Failure: Fails if _Character or _CrimeType does not exist.
  • _Bool: 1 if _Character has a primary or secondary reaction for the crime of type _CrimeType at the tension level of the crime areas in which it is currently located, 0 otherwise.
Notes
  • The result of this function is unaffected by disabled or ignored crimes for/by _Character.
See Also