Osiris/API/CharacterCanReactToCrime

From Divinity Engine Wiki
Jump to: navigation, search
Full Definition(s)
  • query CharacterCanReactToCrime([in](CHARACTERGUID)_Character, [in](STRING)_CrimeType, [out](INTEGER)_Bool)
Description

Checks if _Character has a defined reaction to a crime.

Return Values
  • Success/Failure: Fails if _Character or _CrimeType does not exist.
  • _Bool: 1 if _Character has a primary or secondary reaction for the crime of type _CrimeType at the tension level of the crime areas in which it is currently located, 0 otherwise.
Notes
  • The result of this function is unaffected by disabled or ignored crimes for/by _Character.
See Also