Difference between revisions of "Osiris/API/DialogAddCharacterAt"

From Divinity Engine Wiki
Jump to: navigation, search
(Created page with "===== Full Definition(s) ===== * call '''DialogAddCharacterAt'''(''(INTEGER)'''''_InstanceID''', ''(CHARACTERGUID)'''''_Player''', ''(INTEGER)'''''_Index''') ===== Description...")
 
m
 
Line 8: Line 8:
 
[[Category:Osiris Calls|DialogAddCharacterAt]]
 
[[Category:Osiris Calls|DialogAddCharacterAt]]
 
[[Category:Osiris Calls (Changed in DOS2DE)|DialogAddCharacterAt]]
 
[[Category:Osiris Calls (Changed in DOS2DE)|DialogAddCharacterAt]]
 +
[[Category:Osiris Calls (Removed in DOS2DE)|DialogAddCharacterAt]]

Latest revision as of 21:19, 28 August 2018

Full Definition(s)
  • call DialogAddCharacterAt((INTEGER)_InstanceID, (CHARACTERGUID)_Player, (INTEGER)_Index)
Description

Adds an object (character or item) as a dialog speaker by speaker index while dialog is active.

Notes