Difference between revisions of "Osiris/API/GenerateTreasure"
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*If the '''_Level''' is less than 0, and ''Use Party Level For Treasure'' is false, the item's ''Treasure Level'' setting is used. | *If the '''_Level''' is less than 0, and ''Use Party Level For Treasure'' is false, the item's ''Treasure Level'' setting is used. | ||
*If the ''Treasure Level'' setting is also less than 0, the level of the nearest character is used. | *If the ''Treasure Level'' setting is also less than 0, the level of the nearest character is used. | ||
+ | *This adds the contents of the treasure to whatever is already inside the item's inventory. If it has a treasure table defined in the sidebar, it will get both. The treasure defined in the sidebar is generated whenever the first of the following occurs: | ||
+ | **The item is destroyed | ||
+ | **The item is used (e.g. opened) | ||
+ | **The item is picked up | ||
+ | **The item is unlocked | ||
+ | **The item is moved | ||
+ | **Something is added to the item's inventory (e.g. through Story). | ||
===== Notes ===== | ===== Notes ===== | ||
*/ | */ |
Revision as of 16:22, 2 July 2018
Full Definition(s)
- call GenerateTreasure((ITEMGUID)_Item, (STRING)_TreasureID, (INTEGER)_Level, (CHARACTERGUID)_Character)
Description
Generates treasure from the _TreasureID treasure table and puts the item(s) generated in the _Item's inventory.
- If the _Level is greater than or equal to 0, it will be used to generate treasure.
- If the _Level is less than 0, if the item is set (in the sidebar) to Use Party Level For Treasure, the highest level in the _Character 's party is used.
- If the _Level is less than 0, and Use Party Level For Treasure is false, the item's Treasure Level setting is used.
- If the Treasure Level setting is also less than 0, the level of the nearest character is used.
- This adds the contents of the treasure to whatever is already inside the item's inventory. If it has a treasure table defined in the sidebar, it will get both. The treasure defined in the sidebar is generated whenever the first of the following occurs:
- The item is destroyed
- The item is used (e.g. opened)
- The item is picked up
- The item is unlocked
- The item is moved
- Something is added to the item's inventory (e.g. through Story).
Notes
- /