Difference between revisions of "Osiris/API/ItemDestroy"
From Divinity Engine Wiki
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* See [[Osiris/API/ObjectExists|ObjectExists]] for information on whether the item will still exist as far as the game engine is concerned after it has been destroyed. | * See [[Osiris/API/ObjectExists|ObjectExists]] for information on whether the item will still exist as far as the game engine is concerned after it has been destroyed. | ||
===== See Also ===== | ===== See Also ===== | ||
− | * [[Osiris/API/ | + | * [[Osiris/API/ItemRemove|ItemRemove]] |
* [[Osiris/API/ObjectExists|ObjectExists]] | * [[Osiris/API/ObjectExists|ObjectExists]] | ||
[[Category:Osiris Calls|ItemSetForceSynch]] | [[Category:Osiris Calls|ItemSetForceSynch]] |
Revision as of 10:01, 15 June 2018
Full Definition(s)
- call ItemDestroy((ITEMGUID)_Item)
Description
This call will destroy the item in game world terms: the item will break, and if any "Destroy Actions" are defined for this item in the side bar (such as transforming to a different root template), these will be performed.
Notes
- See ObjectExists for information on whether the item will still exist as far as the game engine is concerned after it has been destroyed.