Difference between revisions of "Osiris/Shared/PROC Follow"
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(Fixed formatting, removed the _Running parameter since it doesn't currently exist in _PROC. Removed the Return Value section since it's a call.) |
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===== Full Definition(s) ===== | ===== Full Definition(s) ===== | ||
− | * PROC '''ProcCharacterFollowCharacter'''(''(CHARACTERGUID)'''''_Char''', | + | * PROC '''ProcCharacterFollowCharacter'''(''(CHARACTERGUID)'''''_Char''',''(CHARACTERGUID)'''''_Target''') |
===== Description ===== | ===== Description ===== | ||
Same as the Osiris call [[Osiris/API/CharacterFollowCharacter|CharacterFollowCharacter]], except that it also first automatically cancels '''_Char''' from following if it was already following someone else. Additionally, it stops the following behaviour when '''_Char''' gets involved in combat and resumes it afterwards. | Same as the Osiris call [[Osiris/API/CharacterFollowCharacter|CharacterFollowCharacter]], except that it also first automatically cancels '''_Char''' from following if it was already following someone else. Additionally, it stops the following behaviour when '''_Char''' gets involved in combat and resumes it afterwards. | ||
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===== Notes ===== | ===== Notes ===== | ||
* Stop following through [[Osiris/Shared/ProcCharacterStopFollow|ProcCharacterStopFollow]]. | * Stop following through [[Osiris/Shared/ProcCharacterStopFollow|ProcCharacterStopFollow]]. | ||
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===== See Also ===== | ===== See Also ===== | ||
* [[Osiris/API/CharacterFollowCharacter|CharacterFollowCharacter]] | * [[Osiris/API/CharacterFollowCharacter|CharacterFollowCharacter]] |
Revision as of 00:08, 16 May 2018
Full Definition(s)
- PROC ProcCharacterFollowCharacter((CHARACTERGUID)_Char,(CHARACTERGUID)_Target)
Description
Same as the Osiris call CharacterFollowCharacter, except that it also first automatically cancels _Char from following if it was already following someone else. Additionally, it stops the following behaviour when _Char gets involved in combat and resumes it afterwards.
Notes
- Stop following through ProcCharacterStopFollow.