Osiris/API/ItemSetCanInteract: Difference between revisions
Jump to navigation
Jump to search
mNo edit summary |
mNo edit summary |
||
Line 5: | Line 5: | ||
===== Notes ===== | ===== Notes ===== | ||
* For items with a defined [[:Category:Use_Actions|Use Action]], that actions is enabled or disabled. If no specific Use Action is defined, using the item will only send a use event to Osiris, equivalent to the [[Use_Action:Story_Use|Story Use]] Use Action. | * For items with a defined [[:Category:Use_Actions|Use Action]], that actions is enabled or disabled. If no specific Use Action is defined, using the item will only send a use event to Osiris, equivalent to the [[Use_Action:Story_Use|Story Use]] Use Action. | ||
===== See Also ===== | |||
* [[Osiris/API/CharacterUsedItem|CharacterUsedItem]] | |||
[[Category:Osiris Calls|ItemSetCanInteract]] | [[Category:Osiris Calls|ItemSetCanInteract]] |
Revision as of 19:15, 14 March 2018
Full Definition(s)
- call ItemSetCanInteract((ITEMGUID)_Item, (INTEGER)_Bool)
Description
Makes the item interactable if _Bool is 1 and non-interactable if _Bool is 0.
Notes
- For items with a defined Use Action, that actions is enabled or disabled. If no specific Use Action is defined, using the item will only send a use event to Osiris, equivalent to the Story Use Use Action.