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Full Definition(s)
  • call ItemSetCanInteract((ITEMGUID)_Item, (INTEGER)_Bool)

Makes the item interactable if _Bool is 1 and non-interactable if _Bool is 0.

  • For items with a defined Use Action, that actions is enabled or disabled. If no specific Use Action is defined, using the item will only send a use event to Osiris, equivalent to the Story Use Use Action.
See Also