Difference between revisions of "Osiris/Shared/DB HasItemTemplateScriptFlag"
From Divinity Engine Wiki
(Documented DB_HasItemTemplateScriptFlag (not yet available in released versions of the game)) |
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===== Description ===== | ===== Description ===== | ||
This functionality can be used in dialogs to check whether a participant has a certain number of items of a particular template in their inventory: | This functionality can be used in dialogs to check whether a participant has a certain number of items of a particular template in their inventory: | ||
− | * '''_TemplateVarIndex''': can | + | * '''_TemplateVarIndex''': can only be 1 at this time. Determines which which of the '''GEN_CheckHasItemTemplate''' script flags you can use to check whether a dialog participant (see '''_SpeakerIndex''') has items of the specified item template in their inventory. |
* '''_Dialog''': the name of the dialog that this DB should influence. | * '''_Dialog''': the name of the dialog that this DB should influence. | ||
* '''_ItemTemplate''': the item template to check for. Format: name_UUID (no '''ITEMGUID_''' prefix!) | * '''_ItemTemplate''': the item template to check for. Format: name_UUID (no '''ITEMGUID_''' prefix!) |
Revision as of 13:05, 15 February 2018
Full Definition(s)
- DB_HasItemTemplateScriptFlag((INTEGER)_TemplateVarIndex, (STRING)_Dialog, (STRING)_ItemTemplate, (INTEGER)_SpeakerIndex);
- DB_HasItemTemplateScriptFlag((INTEGER)_TemplateVarIndex, (STRING)_Dialog, (STRING)_ItemTemplate, (INTEGER)_SpeakerIndex, (INTEGER)_Amount);
Description
This functionality can be used in dialogs to check whether a participant has a certain number of items of a particular template in their inventory:
- _TemplateVarIndex: can only be 1 at this time. Determines which which of the GEN_CheckHasItemTemplate script flags you can use to check whether a dialog participant (see _SpeakerIndex) has items of the specified item template in their inventory.
- _Dialog: the name of the dialog that this DB should influence.
- _ItemTemplate: the item template to check for. Format: name_UUID (no ITEMGUID_ prefix!)
- _SpeakerIndex: This sets the speaker dialog variable used by GEN_CheckHasItemTemplate/.. and hence must refer to a speaker index in the dialog. It determines which speaker will be checked for having a sufficient number of items of the specified template.
- _Amount: the number of items to check for. If unspecified, defaults to 1.
Notes
- Unlike DB_HasTemplateItem, this works for both players and NPCs.
- This functionality is not yet available in currently released versions of the game.