Difference between revisions of "Osiris/API/GetAngleTo"
From Divinity Engine Wiki
m |
m |
||
Line 7: | Line 7: | ||
* '''_Angle''': The angle between ('''_x0''', '''_z0''') and ('''_x1''', '''_z1''') around the Y-axis relative to the X-axis. | * '''_Angle''': The angle between ('''_x0''', '''_z0''') and ('''_x1''', '''_z1''') around the Y-axis relative to the X-axis. | ||
===== Notes ===== | ===== Notes ===== | ||
− | * Unlike with [[Osiris/API/GetRotation|GetRotation]], the result of this call | + | * Unlike with [[Osiris/API/GetRotation|GetRotation]], the result of this call has no offset relative to the X-axis. I.e, an angle of 9 points East. |
* Unlike with [[Osiris/API/GetRotation|GetRotation]], this angle increases when rotating in counter-clockwise direction. | * Unlike with [[Osiris/API/GetRotation|GetRotation]], this angle increases when rotating in counter-clockwise direction. | ||
* The returned angle is in the interval [-180, 180]. | * The returned angle is in the interval [-180, 180]. |
Revision as of 08:14, 1 February 2018
Full Definition(s)
- query GetAngleTo([in](REAL)_x0, [in](REAL)_z0, [in](REAL)_x1, [in](REAL)_z1, [out](INTEGER)_Angle)
Description
Returns the angle around the Y-axis between two points in degrees.
Return Values
- Success/Failure: Always succeeds.
- _Angle: The angle between (_x0, _z0) and (_x1, _z1) around the Y-axis relative to the X-axis.
Notes
- Unlike with GetRotation, the result of this call has no offset relative to the X-axis. I.e, an angle of 9 points East.
- Unlike with GetRotation, this angle increases when rotating in counter-clockwise direction.
- The returned angle is in the interval [-180, 180].