Osiris/API/CharacterLookAt: Difference between revisions

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* /
===== See Also =====
===== See Also =====
* [[Osiris/API/CharacterLookFromTrigger|CharacterLookFromTrigger]]
* [[Osiris/API/SetAnimationOverride|SetAnimationOverride]]
* [[Osiris/API/SetAnimationOverride|SetAnimationOverride]]
* Helper [[Osiris/Shared/DB_DoNotFace|DB_DoNotFace]]
* Helper [[Osiris/Shared/DB_DoNotFace|DB_DoNotFace]]


[[Category:Osiris Calls|CharacterLookAt]]
[[Category:Osiris Calls|CharacterLookAt]]

Latest revision as of 21:48, 23 January 2018

Full Definition(s)
  • call CharacterLookAt((GUIDSTRING)_Character, (GUIDSTRING)_Target, (INTEGER)_SnapToTarget)
Description

Makes the character _Character turn and look at object _Target, which may be a character, item or trigger. If _SnapToTarget is 0, _Character will fluently turn until it faces _Target. If _SnapToTarget is 1, _Character will immediately snap to the target orientation.

Notes
  • /
See Also